Architect of Virtuality
The corridor is rich in symbolism. In art and literature, it often appears as a shadowed area in which the uncanny—doppelgängers, phantoms, ghostly doubles—disturbs a sense of security. In video-game designs, architectural spaces like corridors create a tightly controlled sense of exploration—they are also, in the context of mapping real-world situations onto digital interfaces, the most realistic metaphor for life: interstitial, full of mysteries and closed doors.
In Lawrence Lek’s video-game works, he bases his…